Heuristic<T> class abstract mixin Pathfinding

A heuristic estimates the minimum total cost of reaching a Goal.

Heuristics guide the search in "find best path" algorithms, such as A*, by providing an estimate of the cost to reach the goal from a given node, and picking the node with the lowest estimated cost to explore next.

Implementers

Constructors

Heuristic(double estimateTotalCost(T))
Creates a heuristic from an estimateTotalCost function.
const
factory
Heuristic.always(double value)
Returns a heuristic that always returns value.
const
factory
Heuristic.any(List<Heuristic<T>> heuristics)
Returns a heuristic that uses the minimum of multiple possible goals.
const
factory
Heuristic.every(List<Heuristic<T>> heuristics)
Returns a heuristic that uses the maximum of multiple possible goals.
const
factory
Heuristic.zero()
Returns a heuristic that always returns 0.0.
const
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

estimateTotalCost(T node) double
Estimates the minimum total cost of reaching the goal from node.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
scaleBy(double ratio) Heuristic<T>
Returns a heuristic that scales the cost of another heuristic by ratio.
toString() String
A string representation of this object.
inherited

Operators

operator *(double ratio) Heuristic<T>
Returns a heuristic that scales the cost of another heuristic by ratio.
operator ==(Object other) bool
The equality operator.
inherited